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For example, if Ailish has low Essence when she casts her Gaze of the Wind spell, the team may only have increased speed for a few seconds. Attack spells inflict more damage to enemies if the character has a build up of Essence, spells to induce positive Statuses will remain in effect for longer, and so on. The higher a character's Essence, the more effective and long-lasting their SP spells and skills will be in battle. However, continued Power upgrades mean that all of a character's standard strikes (regardless of weapon choice or runes) can still inflict greater damage on their enemies. The frequency of a critical hit is largely dependent on the weapon that the player has selected and its rune properties. Critical hits occur less often, but take away more of the enemy's HP. When fighting, each hit the character lands on an enemy is either 'standard' or 'critical'. The higher a character's Power level, the more damage they can inflict on their enemies using weapons in battle. See Battle Spells and Skills for a list of SP abilities. The higher a character's base amount of SP, the more spells they can cast successively before they run out of SP. Allocating advancement points to the character's skill level increases their full SP amount.
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They can do this by resting at an inn, breathing in Opal's incense, upgrading weapons with runes to increase the wielder's SP with each successful hit to an enemy, or by using potions or other consumable items. Like Health Points, the character can recover and earn back their full level of skill points. A character's current SP level is represented by a blue bar. If a character has less than 25 SP at the time, they won't be able to use this skill. For example, the Spirit Wind regenerative spell uses up 25 SP. Particular spells and skills require the character to use up a corresponding amount of skill points during the battle. Skill points are forfeited for a character to cast combat spells or skills. A character's HP level is represented by a green bar. Allocating Advancement Points to a character's HP bar increases the base amount of HP they can have at the start of any battle. The higher a character's base amount of HP, the more damage they can withstand in battle before they fall. For a character to learn a new skill, they must already have a particular amount of SP and Level to reach the skill's prerequisite. These skills can inflict massive damage, bestow positive Status Effects, or otherwise give their team a strong advantage in battle. Character advancements can be made at any time (outside of combat) by visiting the Advancements page in the pause menu.Īdvancement points can be allocated to the following:Īnd can later be used to learn new combat spells or skills. Advancement points can then be allocated to certain skills, depending on which area of the character's combat ability the player wishes to improve.
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When the character receives enough XP, they level up and gain at least one advancement point.
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